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GAME POSTER 

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WARBOTS LOGO

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CARD DESIGNS FRONT & BACK

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WarBots Game Graphic Design

Program : Procreate

WarBots is a third-person competitive card and deck building game I created with my partner's Phieford Nash and Loumy Volmar. In each game turn players deal place a card down simultaneously from their faced down deck and the higher value card prevails. The card's values are based on a rock-paper-scissors system in which speed beats agility, agility beats force, and force beats speed. 

I acted as a graphic designer in this team project. I first created a shape language based on each element within the game. 

SHAPE LANGUAGE 

The speed element's design is based on a triangle. The speed robots and their icon all feature hard edges and angular curves and all allude to some kind of motion. 

The force element's design is based on a square. The force robots and their icon all feature heavy right angles and portray their weight and strength. 

The agility element's design is based on a circle. The agility robots and their icon all feature flowing curves and a more aerodynamic and streamlined design alluding to their agile nature. 

From this shape language I created a color scheme for each element and their icon. 

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Speed is depicted through different shades of yellow alluding to lighting and a bright color and sense of movement and vibrancy.

COLOR SCHEME & ICONS

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Force is depicted through shades of red alluding to a heavy and powerful color and a sense of weight and strength.

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Agility is depicted through different
shades of blue alluding to water and sense of fluidity and a streamlined design.

Based off of the shape language, color scheme, and icons I created for each element I designed the cards, game logo, and poster. 

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